
The calling card of the franchise has always been incredible boss fights featuring an insane ensemble of psychopaths, and No More Heroes III does not disappoint. It plays fine with a controller, but the motion controls are satisfying, functional, and… I admit I was a tad nostalgic playing something so reminiscent of the Wii in 2021. The motion is limited to special moments like slashing in a direction for a finishing blow or heaving both joy-cons up to execute a pro-wrestling style DDT. As was the case with its predecessors, it’s not 1-to-1 motion controls, as players will use the face buttons and triggers to execute combos and unleash special attacks. It doesn’t have the combo list of something like Devil May Cry, but it does a good job of making every move in Travis’s arsenal useful while providing a good amount of enemy variety.Īs a sequel to a franchise that was first popularized on Wii, it recommends playing with the joy-con based motion controls, and I agree.
#Blood of heroes game review series#
Presentation aside, at its core No More Heroes III is a character action game, and the melee combat here is the best the series has ever had. The presentation in all aspects is stellar. In fact, all of the music (in general) is fabulous, and that includes what is perhaps the best rap song ever made for a videogame and/or about sushi.

Seeing something look like a 30-year-old VHS recording is fantastic (A notoriously difficult effect to emulate), and when a brilliant homage to bad Sega Genesis beat-’em-ups is made, the devs create some legit Sega-Genesis-ass sounding Sega Genesis music to go along with it. This insane pop art mishmash of styles with a devout affinity for 80’s anime and retro videogame nostalgia has been done to absolute death, but rarely has it been done with such precision. This is the most self-indulgent game he’s ever made, and I don’t necessarily mean that as an insult. What follows is fifteen (or so) hours of nonstop, in-your-face, pure, crystallized Suda 51. It’s not exactly a complicated tale, though - a group of aliens have invaded Earth and longtime-conqueror-of-top-10-assassin-lists Travis is tasked with climbing the Galactic Assassin Rankings to save the planet. It is a sequel that references the events of the first two installments and does practically nothing to catch newcomers up or to explain who protagonist Travis Touchdown and his ragtag band of misfits are.

When it begins, No More Heroes III acts like it’s 2012 and we all just played NMH2 eighteen months ago. The No More Heroes franchise serves as the rawest channel imaginable for Suda’s hot takes on the culture and industry he works in, and he makes the most of the opportunity provided to him with No More Heroes III. Instead, he’s popped up again with much to say on how we consume media, the sterility of modern life, and the film catalog of Takashi Miike. Outside of the very unexpected (and quite weird) offshoot Travis Strikes Again: No More Heroes in 2019, I was rather sure franchise writer/director Suda 51 had said what he wanted to say with this franchise.

The sequel, 2010’s No More Heroes 2: Desperate Struggle, was able to fix gameplay and streamline the experience, but it lost a bit of the original’s self-reflective edge and was ultimately a less-memorable experience. It is without question one of the most fascinating games of its era - No More Heroes was a brilliant satire which lampooned the very audience who loved it, but from a production standpoint it was let down by uninteresting combat and poor technical performance. One of the nice things about writing for a site with some history is that we already have opinions on weird games from fifteen years ago, and our editor pretty much nailed it when he called the original No More Heroes “ Equal parts inspired genius and wretched inadequacy” back in 2007. WTF Could we maybe get just one woman in a Suda game that isn’t a sexual fetish come to life? LOW The open world traversal is downright awful HIGH There’s a move called the “Screw****er Death Kick”
